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Battlesoop

Multiplayer board games: play with friends or with whoever is around.

Battleship

Sink every other fleet. Two to ten admirals, everybody fires at the same time.

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Hive

Surround the enemy queen bee. A board game without a board, for two.

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Rock and Das'hqf

Dig, grab the coins, dodge the falling rocks: alone on the ladder, or two to four in the same cave.

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Four in a row

Drop your discs in turn: the first to line up four, across, up or diagonally, wins. For two.

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Silent Vault

A team of burglars, each with a row of hidden keys: match them in pairs before the alarm goes off. Everybody wins or loses together, 2 to 5 players.

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President

Get rid of your cards first to become the President: beat the table with higher cards, or pass. The Scum gives their best cards away next round. 3 to 8 players.

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Full Row

Everybody plays a card at the same time; each goes at the end of a row. The sixth card of a row takes the five others and their points: the fewest points win. 2 to 10 players.

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Rotten Apple

Hide good apples and one rotten apple in your pile, then bid how many good ones you can taste. Bluff, and bite no rotten apple! 3 to 6 players.

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Secret Keeper

Draw a character, play one, and work out who holds the Keeper. Knock the others out or hold the highest card at the end. 2 to 6 players.

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Summit Fever

Roll four dice, pair them, and climb the trails they add up to. Push your luck or stop to make camp: a bad roll and the climb is lost. Win three trails. 2 to 6 players.

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Colour Shift

Match the colour or the number on the pile and be the first to play your last card. The Chameleon changes the colour. 2 to 8 players.

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Dice Ledger

Roll five dice up to three times, keep the ones you like and write them into your ledger: runs, pairs, a full house, five alike. 2 to 8 players.

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Stained Glass

Take every pane of one colour from a crate, lay them on your ledges and set them into your window: rows, columns and colours score. 2 to 4 players.

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Spice Market

Trade spices, buy stalls that make every later purchase cheaper and win the favour of patrons: the first to 15 points ends the game. 2 to 4 players.

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Tall Tales

Roll your dice in secret and tell ever taller tales about the catch on the whole table, or call the last one. Whoever is caught out loses a die; the last angler with dice wins. 2 to 6 players.

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Cheese Chase

Roll the die and race your four mice around the kitchen to the cheese. Land on another mouse to send it back to its hole. 2 to 4 players.

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Pond Hop

Lead your ten frogs across the star pond to the bay opposite, hopping over every frog in the way. 2 to 6 players.

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Nut Hoard

Sow your hazelnuts around the tree, one per hollow, to fill your stash. Land in your stash to play again, in an empty hollow to take what lies across. 2 players.

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Wasp Picnic

Take tricks at the picnic but leave the honey to the others: every honey card stings, the Wasp Queen stings 13 times. Fewest stings win. 3 to 6 players.

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Firefly Flip

Set your fireflies on the meadow at dusk: every line of the other colour you flank between two of yours lights up in your colour. Most fireflies win. 2 players.

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Ant Bridges

Lay your ants on the leaves of the pond, one a turn, and be the first to link your two banks with an unbroken path. 2 players.

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Ladybug Line

Lay your ladybug tiles end to end, spots against matching spots, and be the first to empty your hand: you score the spots left in the others' hands. 2 to 4 players.

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Paddock Fences

Put up fences one at a time; close the fourth side of a paddock to claim it and play again. The most paddocks win. 2 to 4 players.

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Mushroom Market

Take mushrooms from the stall one at a time and sell them by kind: the rarer, the dearer, and the first big sale of a kind wins its basket. The most points win. 2 to 5 players.

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Beetle Run

Race your fifteen beetles along the log and off its end before the other colony: the dice say how far, and a lone beetle can be knocked back to the start. 2 players.

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Web of Three

Place your nine spiders on the web, then move them along its threads: three in a row catches a spider of the other colour. Down to two spiders, or stuck, you lose. 2 players.

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Eights

Lay a card of the same suit or the same number, and be the first out of cards: an 8 goes on anything and names the suit, a 2 makes the next player draw two, a jack skips them. 2 to 6 players.

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Flower Rows

Grow four rows of flowers from their 7s, one card up or down at a time, and be the first out of cards: hold back the cards the others are waiting for. 2 to 6 players.

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